Some Recomended skills
Skills - Don't argue with me unless it's for Lightning. This is the bare minimum for a Wizard everything else is excessive and will rarely help you. This Wizard has the ability to fully work as a Cleric too. SP - 287,292 With no Optionals.
Wizard
Earth Mentalist - Required.
Ice Mentalist - Required.
Fire Mentalist - Required.
Lightning Mentalist - Required, Level 7 only, you can Max for some extra utility for your character.
Intelligence - Required.
Life Control - Optional, see Life Turnover.
Magic Bound - Required.
Life Turnover - Required, does not require Life Control to level.
Ground Charge - Do not take.
Root - Do not take.
Earth Shock - Required.
Earth Barrier - Required.
Ground Rave - Do not take.
Mesh Root - Do not take.
Earth Quake - Required.
Earth Fence - Required.
Ice Bolt - Required.
Mana Drain - Do not take.
Snow Wind - Required.
Invisible - Required, can de-level and only use Crystal Invisible exclusively.
Frozen Spear - Required.
Mana Drought - Do not take.
Blizzard - Required.
Crystal Invisible - Optional, you can use Invisible exclusively.
Fire Bolt - Required.
Fire Trap - Optional, Useful but I personally wouldn't waste the SP.
Fire Blow - Required.
Detect - Optional, Only detects Wizards and you will probably still die.
Meteor - Required.
Lava Trap - Optional, See Fire Trap.
Salamander Blow - Required.
Sprawl Detect - Optional, See Detect.
Lightning Bolt - Do not take.
Lightning Shock - Optional, Only take if you Max Lightning but it's unnecessary.
Charged Wind - Required, Level 1 only, Max if you decide to max Lightning.
Teleport - Required, Level 1 only, Max if you decide to max Lightning.
Chain Lightning - Do not take.
Lightning Impact - Optional, Only take if you max Lightning but it's unnecessary.
Charged Squal - Required, Only take if you max Lightning.
Aerial Teleport - Required, Only take if you max Lightning.
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Cleric
Faith - Required.
Group Healing - Optional, Unneeded after Healing Orbit.
Healing Division - Optional, Unneeded but good for using Cleric Full Time.
Healing Cycle - Required, can be de-leveled when you get Healing Orbit.
Group Healing Breath - Optional, See Group Healing.
Healing Favor - Optional, See Healing Division.
Healing Orbit - Required.
Bless Spell - Required!
Recovery - Do not take.
Recovery Division - Required.
Group Recovery - Do not take.
Holy Recovery - Do not take.
Group Reverse - Do not take.
Reverse Oblation - Required.
Charity - Required.
Glory Armor - Do not take.
Favor Armor - Do not take.
Holy Word - Optional, See Holy Spell.
Heaven Flash - Do not take.
Holy Spell - Required, does not require Holy Word to level.
Heaven Glare - Do not take.
Blessings - All required for playing Cleric!